一、新建一对话框(123),加入一按钮,ID:IDC_BUTTON1
二、新建一按钮类CButtonST,类型为:General
三、修改CButtonST.h和CButtonST.cpp
CButtonST.h修改为:
//
// Class: CButtonST
//
// Compiler: Visual C++
// Tested on: Visual C++ 5.0
//
// Version: See GetVersionC() or GetVersionI()
//
// Created: xx/xxxx/1998
// Updated: 19/September/1999
//
// Author: Davide Calabro' davide_calabro@yahoo.com
//
#ifndef _BTNST_H
#define _BTNST_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CBtnST.h : header file
//
// Comment this if you don't want that CButtonST hilights itself
// also when the window is inactive (like happens in Internet Explorer)
//#define ST_LIKEIE
// Comment this if you don't want to use CMemDC class
//#define ST_USE_MEMDC
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
class CButtonST : public CButton
{
// Construction
public:
CButtonST();
~CButtonST();
enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT, ST_ALIGN_HORIZ_RIGHT};
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void PreSubclassWindow();
virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
void DrawTransparent(BOOL bRepaint = FALSE);
BOOL GetDefault();
void SetTooltipText(int nId, BOOL bActivate = TRUE);
void SetTooltipText(CString* spText, BOOL bActivate = TRUE);
void ActivateTooltip(BOOL bEnable = TRUE);
BOOL SetBtnCursor(int nCursorId = -1);
void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
BOOL GetFlatFocus();
void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveFgColor();
void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetActiveBgColor();
void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveFgColor();
void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
const COLORREF GetInactiveBgColor();
void SetShowText(BOOL bShow = TRUE);
BOOL GetShowText();
void SetAlign(int nAlign);
int GetAlign();
void SetFlat(BOOL bState = TRUE);
BOOL GetFlat();
void DrawBorder(BOOL bEnable = TRUE);
void SetIcon(int nIconInId, int nIconOutId = NULL);
void SetIcon(HICON hIconIn, HICON hIconOut = NULL);
static const short GetVersionI();
static const char* GetVersionC();
protected:
//{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnSysColorChange();
//}}AFX_MSG
afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
DECLARE_MESSAGE_MAP()
private:
void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
void InitToolTip();
void PaintBk(CDC* pDC);
int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;
HCURSOR m_hCursor;
CToolTipCtrl m_ToolTip;
HICON m_hIconIn;
HICON m_hIconOut;
BYTE m_cyIcon;
BYTE m_cxIcon;
CDC m_dcBk;
CBitmap m_bmpBk;
CBitmap* m_pbmpOldBk;
BOOL m_bDrawTransparent;
BOOL m_bIsDefault;
COLORREF m_crInactiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crActiveBg;
COLORREF m_crActiveFg;
};
#ifdef ST_USE_MEMDC
//////////////////////////////////////////////////
// CMemDC - memory DC
//
// Author: Keith Rule
// Email: keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
// Added print support.
// 25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context
class CMemDC : public CDC
{
public:
// constructor sets up the memory DC
CMemDC(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
CButtonST.cpp修改为:
// ButtonST.cpp: implementation of the CButtonST class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "123.h"
#include "ButtonST.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CButtonST
CButtonST::CButtonST()
{
m_MouseOnButton = FALSE;
m_hIconIn = NULL;
m_hIconOut = NULL;
m_cxIcon = 0;
m_cyIcon = 0;
m_hCursor = NULL;
// Default type is "flat" button
m_bIsFlat = TRUE;
// By default draw border in "flat" button
m_bDrawBorder = TRUE;
// By default icon is aligned horizontally
m_nAlign = ST_ALIGN_HORIZ;
// By default show the text button
m_bShowText = TRUE;
// By default, for "flat" button, don't draw the focus rect
m_bDrawFlatFocus = FALSE;
// By default the button is not the default button
m_bIsDefault = FALSE;
SetDefaultInactiveBgColor();
SetDefaultInactiveFgColor();
SetDefaultActiveBgColor();
SetDefaultActiveFgColor();
// No tooltip created
m_ToolTip.m_hWnd = NULL;
// Do not draw as a transparent button
m_bDrawTransparent = FALSE;
m_pbmpOldBk = NULL;
} // End of CButtonST
CButtonST::~CButtonST()
{
// Restore old bitmap (if any)
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
}
// Destroy the icons (if any)
// Note: the following two lines MUST be here! even if
// BoundChecker says they are unnecessary!
if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);
if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);
// Destroy the cursor (if any)
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
} // End of ~CButtonST
BEGIN_MESSAGE_MAP(CButtonST, CButton)
//{{AFX_MSG_MAP(CButtonST)
ON_WM_CAPTURECHANGED()
ON_WM_SETCURSOR()
ON_WM_KILLFOCUS()
ON_WM_MOUSEMOVE()
ON_WM_CTLCOLOR_REFLECT()
ON_WM_SYSCOLORCHANGE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CButtonST::SetIcon(int nIconInId, int nIconOutId)
{
HICON hIconIn;
HICON hIconOut;
HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId), RT_GROUP_ICON);
// Set icon when the mouse is IN the button
hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
// Set icon when the mouse is OUT the button
hIconOut = (nIconOutId == NULL) ? NULL : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
SetIcon(hIconIn, hIconOut);
/*
// Note: the following two lines MUST be here! even if
// BoundChecker says they are unnecessary!
if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);
if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);
// Set icon when the mouse is IN the button
m_hIconIn = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);
// Set icon when the mouse is OUT the button
m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);
ICONINFO ii;
// Get icon dimension
ZeroMemory(&ii, sizeof(ICONINFO));
::GetIconInfo(m_hIconIn, &ii);
m_cxIcon = (BYTE)(ii.xHotspot * 2);
m_cyIcon = (BYTE)(ii.yHotspot * 2);
::DeleteObject(ii.hbmMask);
::DeleteObject(ii.hbmColor);
RedrawWindow();
*/
} // End of SetIcon
void CButtonST::SetIcon(HICON hIconIn, HICON hIconOut)
{
// Note: the following two lines MUST be here! even if
// BoundChecker says they are unnecessary!
if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);
if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);
// Set icon when the mouse is IN the button
m_hIconIn = hIconIn;
// Set icon when the mouse is OUT the button
m_hIconOut = (hIconOut == NULL) ? m_hIconIn : hIconOut;
ICONINFO ii;
// Get icon dimension
ZeroMemory(&ii, sizeof(ICONINFO));
::GetIconInfo(m_hIconIn, &ii);
m_cxIcon = (BYTE)(ii.xHotspot * 2);
m_cyIcon = (BYTE)(ii.yHotspot * 2);
::DeleteObject(ii.hbmMask);
::DeleteObject(ii.hbmColor);
RedrawWindow();
} // End of SetIcon
BOOL CButtonST::SetBtnCursor(int nCursorId)
{
HINSTANCE hInstResource;
// Destroy any previous cursor
if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);
m_hCursor = NULL;
// If we want a cursor
if (nCursorId != -1)
{
hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),
RT_GROUP_CURSOR);
// Load icon resource
m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);
// If something wrong then return FALSE
if (m_hCursor == NULL) return FALSE;
}
return TRUE;
} // End of SetBtnCursor
void CButtonST::SetFlat(BOOL bState)
{
m_bIsFlat = bState;
Invalidate();
} // End of SetFlat
BOOL CButtonST::GetFlat()
{
return m_bIsFlat;
} // End of GetFlat
void CButtonST::SetAlign(int nAlign)
{
switch (nAlign)
{
case ST_ALIGN_HORIZ:
m_nAlign = ST_ALIGN_HORIZ;
break;
case ST_ALIGN_HORIZ_RIGHT:
m_nAlign = ST_ALIGN_HORIZ_RIGHT;
break;
case ST_ALIGN_VERT:
m_nAlign = ST_ALIGN_VERT;
break;
}
Invalidate();
} // End of SetAlign
int CButtonST::GetAlign()
{
return m_nAlign;
} // End of GetAlign
void CButtonST::DrawBorder(BOOL bEnable)
{
m_bDrawBorder = bEnable;
} // End of DrawBorder
const char* CButtonST::GetVersionC()
{
return "2.6";
} // End of GetVersionC
const short CButtonST::GetVersionI()
{
return 26; // Divide by 10 to get actual version
} // End of GetVersionI
void CButtonST::SetShowText(BOOL bShow)
{
m_bShowText = bShow;
Invalidate();
} // End of SetShowText
BOOL CButtonST::GetShowText()
{
return m_bShowText;
} // End of GetShowText
void CButtonST::OnMouseMove(UINT nFlags, CPoint point)
{
CWnd* pWnd; // Finestra attiva
CWnd* pParent; // Finestra che contiene il bottone
CButton::OnMouseMove(nFlags, point);
// If the mouse enter the button with the left button pressed
// then do nothing
if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
pWnd = GetActiveWindow();
pParent = GetOwner();
if ((GetCapture() != this) &&
(
#ifndef ST_LIKEIE
pWnd != NULL &&
#endif
pParent != NULL))
{
m_MouseOnButton = TRUE;
//SetFocus(); // Thanks Ralph!
SetCapture();
Invalidate();
}
else
{
/*
CRect rc;
GetClientRect(&rc);
if (!rc.PtInRect(point))
{
*/
POINT p2 = point;
ClientToScreen(&p2);
CWnd* wndUnderMouse = WindowFromPoint(p2);
// if (wndUnderMouse != this)
if (wndUnderMouse && wndUnderMouse->m_hWnd != this->m_hWnd)
{
// Redraw only if mouse goes out
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
// If user is NOT pressing left button then release capture!
if (!(nFlags & MK_LBUTTON)) ReleaseCapture();
}
}
} // End of OnMouseMove
void CButtonST::OnKillFocus(CWnd * pNewWnd)
{
CButton::OnKillFocus(pNewWnd);
// If our button is not flat then do nothing
if (m_bIsFlat == FALSE) return;
if (m_MouseOnButton == TRUE)
{
m_MouseOnButton = FALSE;
Invalidate();
}
} // End of OnKillFocus
void CButtonST::OnCaptureChanged(CWnd *pWnd)
{
if (m_MouseOnButton == TRUE)
{
ReleaseCapture();
Invalidate();
}
// Call base message handler
CButton::OnCaptureChanged(pWnd);
} // End of OnCaptureChanged
void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)
{
#ifdef ST_USE_MEMDC
CDC *pdrawDC = CDC::FromHandle(lpDIS->hDC);
CMemDC memDC(pdrawDC);
CDC *pDC = &memDC;
#else
CDC* pDC = CDC::FromHandle(lpDIS->hDC);
#endif
CPen *pOldPen;
BOOL bIsPressed = (lpDIS->itemState & ODS_SELECTED);
BOOL bIsFocused = (lpDIS->itemState & ODS_FOCUS);
BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);
CRect itemRect = lpDIS->rcItem;
pDC->SetBkMode(TRANSPARENT);
if (m_bIsFlat == FALSE)
{
if (bIsFocused || (GetDefault() == TRUE))
{
CBrush br(RGB(0,0,0));
pDC->FrameRect(&itemRect, &br);
itemRect.DeflateRect(1, 1);
}
}
// Prepare draw... paint button's area with background color
COLORREF bgColor;
if ((m_MouseOnButton == TRUE) || (bIsPressed))
bgColor = GetActiveBgColor();
else
bgColor = GetInactiveBgColor();
CBrush br(bgColor);
// Draw transparent?
if (m_bDrawTransparent == TRUE)
{
PaintBk(pDC);
}
else
{
pDC->FillRect(&itemRect, &br);
}
// Disegno lo sfondo del bottone
//CBrush br(GetSysColor(COLOR_BTNFACE));
//pDC->FillRect(&itemRect, &br);
// Draw pressed button
if (bIsPressed)
{
if (m_bIsFlat == TRUE)
{
if (m_bDrawBorder == TRUE)
{
pDC->Draw3dRect(itemRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));
/*
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Grigio scuro
// Disegno i bordi a sinistra e in alto
// Dark gray line
pOldPen = pDC->SelectObject(&penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// Disegno i bordi a destra e in basso
// White line
pDC->SelectObject(penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//
pDC->SelectObject(pOldPen);
*/
}
}
else
{
CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));
pDC->FrameRect(&itemRect, &brBtnShadow);
}
}
else // ...else draw non pressed button
{
CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White
CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT)); // Light gray
CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW)); // Dark gray
CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black
if (m_bIsFlat == TRUE)
{
if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)
{
pDC->Draw3dRect(itemRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW));
/*
// Disegno i bordi a sinistra e in alto
// White line
pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// Disegno i bordi a destra e in basso
// Dark gray line
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
//
pDC->SelectObject(pOldPen);
*/
}
}
else
{
// Disegno i bordi a sinistra e in alto
// White line
pOldPen = pDC->SelectObject(&penBtnHiLight);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.left, itemRect.top);
pDC->LineTo(itemRect.right, itemRect.top);
// Light gray line
pDC->SelectObject(pen3DLight);
pDC->MoveTo(itemRect.left+1, itemRect.bottom-1);
pDC->LineTo(itemRect.left+1, itemRect.top+1);
pDC->LineTo(itemRect.right, itemRect.top+1);
// Disegno i bordi a destra e in basso
// Black line
pDC->SelectObject(pen3DDKShadow);
pDC->MoveTo(itemRect.left, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.bottom-1);
pDC->LineTo(itemRect.right-1, itemRect.top-1);
// Dark gray line
pDC->SelectObject(penBtnShadow);
pDC->MoveTo(itemRect.left+1, itemRect.bottom-2);
pDC->LineTo(itemRect.right-2, itemRect.bottom-2);
pDC->LineTo(itemRect.right-2, itemRect.top);
//
pDC->SelectObject(pOldPen);
}
}
// Read the button's title
CString sTitle;
GetWindowText(sTitle);
// If we don't want the title displayed
if (m_bShowText == FALSE) sTitle.Empty();
CRect captionRect = lpDIS->rcItem;
// Draw the icon
if (m_hIconIn != NULL)
{
DrawTheIcon(pDC, &sTitle, &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);
}
// Write the button title (if any)
if (sTitle.IsEmpty() == FALSE)
{
// Disegno la caption del bottone
// Se il bottone e' premuto muovo la captionRect di conseguenza
if (bIsPressed)
captionRect.OffsetRect(1, 1);
// ONLY FOR DEBUG
// Evidenzia il rettangolo in cui verra' centrata la caption
//CBrush brBtnShadow(RGB(255, 0, 0));
//pDC->FrameRect(&captionRect, &brBtnShadow);
#ifdef ST_USE_MEMDC
// Get dialog's font
CFont *pCurrentFont = GetFont();
CFont *pOldFont = pDC->SelectObject(pCurrentFont);
#endif
if ((m_MouseOnButton == TRUE) || (bIsPressed))
{
pDC->SetTextColor(GetActiveFgColor());
pDC->SetBkColor(GetActiveBgColor());
}
else
{
pDC->SetTextColor(GetInactiveFgColor());
pDC->SetBkColor(GetInactiveBgColor());
}
// Center text
CRect centerRect = captionRect;
pDC->DrawText(sTitle, -1, captionRect, DT_SINGLELINE|DT_CALCRECT);
captionRect.OffsetRect((centerRect.Width() - captionRect.Width())/2, (centerRect.Height() - captionRect.Height())/2);
/* RFU
captionRect.OffsetRect(0, (centerRect.Height() - captionRect.Height())/2);
captionRect.OffsetRect((centerRect.Width() - captionRect.Width())-4, (centerRect.Height() - captionRect.Height())/2);
*/
pDC->SetBkMode(TRANSPARENT);
pDC->DrawState(captionRect.TopLeft(), captionRect.Size(), (LPCTSTR)sTitle, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL),
TRUE, 0, (CBrush*)NULL);
#ifdef ST_USE_MEMDC
pDC->SelectObject(pOldFont);
#endif
}
if (m_bIsFlat == FALSE || (m_bIsFlat == TRUE && m_bDrawFlatFocus == TRUE))
{
// Draw the focus rect
if (bIsFocused)
{
CRect focusRect = itemRect;
focusRect.DeflateRect(3, 3);
pDC->DrawFocusRect(&focusRect);
}
}
} // End of DrawItem
void CButtonST::DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled)
{
CRect iconRect = rcItem;
CRect btnRect;
switch (m_nAlign)
{
case ST_ALIGN_HORIZ:
if (title->IsEmpty())
{
// Center the icon horizontally
iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
}
else
{
// L'icona deve vedersi subito dentro il focus rect
iconRect.left += 3;
captionRect->left += m_cxIcon + 3;
}
// Center the icon vertically
iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
break;
case ST_ALIGN_HORIZ_RIGHT:
GetClientRect(&btnRect);
if (title->IsEmpty())
{
// Center the icon horizontally
iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
}
else
{
// L'icona deve vedersi subito dentro il focus rect
captionRect->right = captionRect->Width() - m_cxIcon - 3;
captionRect->left = 3;
iconRect.left = btnRect.right - m_cxIcon - 3;
// Center the icon vertically
iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
}
break;
case ST_ALIGN_VERT:
// Center the icon horizontally
iconRect.left += ((iconRect.Width() - m_cxIcon)/2);
if (title->IsEmpty())
{
// Center the icon vertically
iconRect.top += ((iconRect.Height() - m_cyIcon)/2);
}
else
{
captionRect->top += m_cyIcon;
}
break;
}
// If button is pressed then press the icon also
if (IsPressed) iconRect.OffsetRect(1, 1);
// Ole'!
pDC->DrawState( iconRect.TopLeft(),
iconRect.Size(),
(m_MouseOnButton == TRUE || IsPressed) ? m_hIconIn : m_hIconOut,
(IsDisabled ? DSS_DISABLED : DSS_NORMAL),
(CBrush*)NULL);
} // End of DrawTheIcon
void CButtonST::PreSubclassWindow()
{
UINT nBS;
nBS = GetButtonStyle();
// Check if this is the default button
if (nBS & BS_DEFPUSHBUTTON) m_bIsDefault = TRUE;
// Add BS_OWNERDRAW style
SetButtonStyle(nBS | BS_OWNERDRAW);
CButton::PreSubclassWindow();
} // End of PreSubclassWindow
BOOL CButtonST::PreTranslateMessage(MSG* pMsg)
{
InitToolTip();
m_ToolTip.RelayEvent(pMsg);
return CButton::PreTranslateMessage(pMsg);
} // End of PreTranslateMessage
LRESULT CButtonST::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
if (message == WM_LBUTTONDBLCLK)
{
message = WM_LBUTTONDOWN;
}
return CButton::DefWindowProc(message, wParam, lParam);
} // End of DefWindowProc
void CButtonST::SetDefaultInactiveBgColor(BOOL bRepaint)
{
m_crInactiveBg = ::GetSysColor(COLOR_BTNFACE);
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultInactiveBgColor
void CButtonST::SetInactiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveBg = crNew;
if (bRepaint == TRUE) Invalidate();
} // End of SetInactiveBgColor
const COLORREF CButtonST::GetInactiveBgColor()
{
return m_crInactiveBg;
} // End of GetInactiveBgColor
void CButtonST::SetDefaultInactiveFgColor(BOOL bRepaint)
{
m_crInactiveFg = ::GetSysColor(COLOR_BTNTEXT);
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultInactiveFgColor
void CButtonST::SetInactiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crInactiveFg = crNew;
if (bRepaint == TRUE) Invalidate();
} // End of SetInactiveFgColor
const COLORREF CButtonST::GetInactiveFgColor()
{
return m_crInactiveFg;
} // End of GetInactiveFgColor
void CButtonST::SetDefaultActiveBgColor(BOOL bRepaint)
{
m_crActiveBg = ::GetSysColor(COLOR_BTNFACE);
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultActiveBgColor
void CButtonST::SetActiveBgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveBg = crNew;
if (bRepaint == TRUE) Invalidate();
} // End of SetActiveBgColor
const COLORREF CButtonST::GetActiveBgColor()
{
return m_crActiveBg;
} // End of GetActiveBgColor
void CButtonST::SetDefaultActiveFgColor(BOOL bRepaint)
{
m_crActiveFg = ::GetSysColor(COLOR_BTNTEXT);
if (bRepaint == TRUE) Invalidate();
} // End of SetDefaultActiveFgColor
void CButtonST::SetActiveFgColor(COLORREF crNew, BOOL bRepaint)
{
m_crActiveFg = crNew;
if (bRepaint == TRUE) Invalidate();
} // End of SetActiveFgColor
const COLORREF CButtonST::GetActiveFgColor()
{
return m_crActiveFg;
} // End of GetActiveFgColor
void CButtonST::SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)
{
m_bDrawFlatFocus = bDrawFlatFocus;
// Repaint the button
if (bRepaint == TRUE) Invalidate();
} // End of SetFlatFocus
BOOL CButtonST::GetFlatFocus()
{
return m_bDrawFlatFocus;
} // End of GetFlatFocus
BOOL CButtonST::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)
{
// If a cursor was specified then use it!
if (m_hCursor != NULL)
{
::SetCursor(m_hCursor);
return TRUE;
}
return CButton::OnSetCursor(pWnd, nHitTest, message);
} // End of OnSetCursor
void CButtonST::SetTooltipText(CString* spText, BOOL bActivate)
{
// We cannot accept NULL pointer
if (spText == NULL) return;
// Initialize ToolTip
InitToolTip();
// If there is no tooltip defined then add it
if (m_ToolTip.GetToolCount() == 0)
{
CRect rectBtn;
GetClientRect(rectBtn);
m_ToolTip.AddTool(this, (LPCTSTR)*spText, rectBtn, 1);
}
// Set text for tooltip
m_ToolTip.UpdateTipText((LPCTSTR)*spText, this, 1);
m_ToolTip.Activate(bActivate);
} // End of SetTooltipText
void CButtonST::SetTooltipText(int nId, BOOL bActivate)
{
CString sText;
// load string resource
sText.LoadString(nId);
// If string resource is not empty
if (sText.IsEmpty() == FALSE) SetTooltipText(&sText, bActivate);
} // End of SetTooltipText
void CButtonST::ActivateTooltip(BOOL bActivate)
{
// If there is no tooltip then do nothing
if (m_ToolTip.GetToolCount() == 0) return;
// Activate tooltip
m_ToolTip.Activate(bActivate);
} // End of EnableTooltip
BOOL CButtonST::GetDefault()
{
return m_bIsDefault;
} // End of GetDefault
void CButtonST::DrawTransparent(BOOL bRepaint)
{
m_bDrawTransparent = TRUE;
// Restore old bitmap (if any)
if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)
{
m_dcBk.SelectObject(m_pbmpOldBk);
}
m_bmpBk.Detach();
m_dcBk.Detach();
// Repaint the button
if (bRepaint == TRUE) Invalidate();
} // End of DrawTransparent
void CButtonST::InitToolTip()
{
if (m_ToolTip.m_hWnd == NULL)
{
// Create ToolTip control
m_ToolTip.Create(this);
// Create inactive
m_ToolTip.Activate(FALSE);
}
} // End of InitToolTip
void CButtonST::PaintBk(CDC * pDC)
{
CClientDC clDC(GetParent());
CRect rect;
CRect rect1;
GetClientRect(rect);
GetWindowRect(rect1);
GetParent()->ScreenToClient(rect1);
if (m_dcBk.m_hDC == NULL)
{
m_dcBk.CreateCompatibleDC(&clDC);
m_bmpBk.CreateCompatibleBitmap(&clDC, rect.Width(), rect.Height());
m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk);
m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), &clDC, rect1.left, rect1.top, SRCCOPY);
}
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &m_dcBk, 0, 0, SRCCOPY);
} // End of PaintBk
HBRUSH CButtonST::CtlColor(CDC* pDC, UINT nCtlColor)
{
return (HBRUSH)::GetStockObject(NULL_BRUSH);
} // End of CtlColor
void CButtonST::OnSysColorChange()
{
CButton::OnSysColorChange();
m_dcBk.DeleteDC();
m_bmpBk.DeleteObject();
} // End of OnSysColorChange
#undef ST_USE_MEMDC
#undef ST_LIKEIE
四、在对话框类CMy123Dlg中加入私有型:private成员变量:BUTTON1,类型为:CButtonST
五、加入图标资源:IDI_ICON1
六、在对话框类CMy123Dlg的OnInitDialog()函数中加入代码如下:
BOOL CMy123Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
。。。。。。。。。。。。。。。。。。。。
// TODO: Add extra initialization here
BUTTON1.SubclassDlgItem(IDC_BUTTON1, this);
BUTTON1.SetIcon(IDI_ICON1);
return TRUE; // return TRUE unless you set the focus to a control
}
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