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 当前位置:首页 > > IDI_ICON图标按钮

一、新建一对话框(123,加入一按钮,IDIDC_BUTTON1

二、新建一按钮类CButtonST,类型为:General

三、修改CButtonST.hCButtonST.cpp

 

CButtonST.h修改为:

//

//     Class:             CButtonST

//

//     Compiler: Visual C++

//     Tested on:       Visual C++ 5.0

//

//     Version:   See GetVersionC() or GetVersionI()

//

//     Created:   xx/xxxx/1998

//     Updated:  19/September/1999

//

//     Author:           Davide Calabro'             davide_calabro@yahoo.com

//

#ifndef _BTNST_H

#define _BTNST_H

 

#if _MSC_VER >= 1000

#pragma once

#endif // _MSC_VER >= 1000

 

// CBtnST.h : header file

//

 

// Comment this if you don't want that CButtonST hilights itself

// also when the window is inactive (like happens in Internet Explorer)

//#define ST_LIKEIE

 

// Comment this if you don't want to use CMemDC class

//#define ST_USE_MEMDC

 

/////////////////////////////////////////////////////////////////////////////

// CButtonST window

 

class CButtonST : public CButton

{

// Construction

public:

    CButtonST();

       ~CButtonST();

    enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT, ST_ALIGN_HORIZ_RIGHT};

 

// Attributes

public:

 

// Operations

public:

 

// Overrides

       // ClassWizard generated virtual function overrides

    //{{AFX_VIRTUAL(CButtonST)

       public:

       virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);

       virtual BOOL PreTranslateMessage(MSG* pMsg);

       protected:

       virtual void PreSubclassWindow();

       virtual LRESULT DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam);

       //}}AFX_VIRTUAL

 

// Implementation

public:

       void DrawTransparent(BOOL bRepaint = FALSE);

 

       BOOL GetDefault();

 

       void SetTooltipText(int nId, BOOL bActivate = TRUE);

       void SetTooltipText(CString* spText, BOOL bActivate = TRUE);

       void ActivateTooltip(BOOL bEnable = TRUE);

 

       BOOL SetBtnCursor(int nCursorId = -1);

 

       void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);

       BOOL GetFlatFocus();

 

       void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);

       void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);

       const COLORREF GetActiveFgColor();

      

       void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);

       void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);

       const COLORREF GetActiveBgColor();

      

       void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);

       void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);

       const COLORREF GetInactiveFgColor();

 

       void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);

       void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);

       const COLORREF GetInactiveBgColor();

 

       void SetShowText(BOOL bShow = TRUE);

       BOOL GetShowText();

 

       void SetAlign(int nAlign);

       int GetAlign();

 

       void SetFlat(BOOL bState = TRUE);

       BOOL GetFlat();

 

       void DrawBorder(BOOL bEnable = TRUE);

       void SetIcon(int nIconInId, int nIconOutId = NULL);

       void SetIcon(HICON hIconIn, HICON hIconOut = NULL);

 

       static const short GetVersionI();

       static const char* GetVersionC();

 

protected:

    //{{AFX_MSG(CButtonST)

       afx_msg void OnCaptureChanged(CWnd *pWnd);

       afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);

       afx_msg void OnKillFocus(CWnd* pNewWnd);

       afx_msg void OnMouseMove(UINT nFlags, CPoint point);

       afx_msg void OnSysColorChange();

       //}}AFX_MSG

 

       afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);

 

       DECLARE_MESSAGE_MAP()

private:

       void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);

       void InitToolTip();

       void PaintBk(CDC* pDC);

 

       int m_nAlign;

       BOOL m_bShowText;

       BOOL m_bDrawBorder;

       BOOL m_bIsFlat;

       BOOL m_MouseOnButton;

       BOOL m_bDrawFlatFocus;

 

       HCURSOR m_hCursor;

       CToolTipCtrl m_ToolTip;

 

       HICON m_hIconIn;

       HICON m_hIconOut;

       BYTE m_cyIcon;

       BYTE m_cxIcon;

 

       CDC m_dcBk;

       CBitmap m_bmpBk;

       CBitmap* m_pbmpOldBk;

       BOOL m_bDrawTransparent;

 

       BOOL m_bIsDefault;

 

       COLORREF  m_crInactiveBg;

    COLORREF  m_crInactiveFg;

    COLORREF  m_crActiveBg;

    COLORREF  m_crActiveFg;

};

 

 

#ifdef ST_USE_MEMDC

//////////////////////////////////////////////////

// CMemDC - memory DC

//

// Author: Keith Rule

// Email:  keithr@europa.com

// Copyright 1996-1997, Keith Rule

//

// You may freely use or modify this code provided this

// Copyright is included in all derived versions.

//

// History - 10/3/97 Fixed scrolling bug.

//                   Added print support.

//           25 feb 98 - fixed minor assertion bug

//

// This class implements a memory Device Context

 

class CMemDC : public CDC

{

public:

 

    // constructor sets up the memory DC

    CMemDC(CDC* pDC) : CDC()

    {

        ASSERT(pDC != NULL);

 

        m_pDC = pDC;

        m_pOldBitmap = NULL;

        m_bMemDC = !pDC->IsPrinting();

             

        if (m_bMemDC)    // Create a Memory DC

        {

            pDC->GetClipBox(&m_rect);

            CreateCompatibleDC(pDC);

            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());

            m_pOldBitmap = SelectObject(&m_bitmap);

            SetWindowOrg(m_rect.left, m_rect.top);

        }

        else        // Make a copy of the relevent parts of the current DC for printing

        {

            m_bPrinting = pDC->m_bPrinting;

            m_hDC       = pDC->m_hDC;

            m_hAttribDC = pDC->m_hAttribDC;

        }

    }

   

    // Destructor copies the contents of the mem DC to the original DC

    ~CMemDC()

    {

        if (m_bMemDC)

        {   

            // Copy the offscreen bitmap onto the screen.

            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),

                          this, m_rect.left, m_rect.top, SRCCOPY);

 

            //Swap back the original bitmap.

            SelectObject(m_pOldBitmap);

        } else {

            // All we need to do is replace the DC with an illegal value,

            // this keeps us from accidently deleting the handles associated with

            // the CDC that was passed to the constructor.

            m_hDC = m_hAttribDC = NULL;

        }

    }

 

    // Allow usage as a pointer

    CMemDC* operator->() {return this;}

       

    // Allow usage as a pointer

    operator CMemDC*() {return this;}

 

private:

    CBitmap  m_bitmap;      // Offscreen bitmap

    CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC

    CDC*     m_pDC;         // Saves CDC passed in constructor

    CRect    m_rect;        // Rectangle of drawing area.

    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.

};

 

#endif

 

/////////////////////////////////////////////////////////////////////////////

 

//{{AFX_INSERT_LOCATION}}

// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

 

#endif

 

CButtonST.cpp修改为:

 

// ButtonST.cpp: implementation of the CButtonST class.

//

//////////////////////////////////////////////////////////////////////

 

#include "stdafx.h"

#include "123.h"

#include "ButtonST.h"

 

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

 

/////////////////////////////////////////////////////////////////////////////

// CButtonST

 

CButtonST::CButtonST()

{

       m_MouseOnButton = FALSE;

 

       m_hIconIn = NULL;

       m_hIconOut = NULL;

       m_cxIcon = 0;

       m_cyIcon = 0;

       m_hCursor = NULL;

 

       // Default type is "flat" button

       m_bIsFlat = TRUE;

 

       // By default draw border in "flat" button

       m_bDrawBorder = TRUE;

 

       // By default icon is aligned horizontally

       m_nAlign = ST_ALIGN_HORIZ;

 

       // By default show the text button

       m_bShowText = TRUE;

 

       // By default, for "flat" button, don't draw the focus rect

       m_bDrawFlatFocus = FALSE;

 

       // By default the button is not the default button

       m_bIsDefault = FALSE;

 

       SetDefaultInactiveBgColor();

       SetDefaultInactiveFgColor();

       SetDefaultActiveBgColor();

       SetDefaultActiveFgColor();

 

       // No tooltip created

       m_ToolTip.m_hWnd = NULL;

 

       // Do not draw as a transparent button

       m_bDrawTransparent = FALSE;

       m_pbmpOldBk = NULL;

} // End of CButtonST

 

 

CButtonST::~CButtonST()

{

       // Restore old bitmap (if any)

       if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)

       {

              m_dcBk.SelectObject(m_pbmpOldBk);

       }

 

       // Destroy the icons (if any)

       // Note: the following two lines MUST be here! even if

       // BoundChecker says they are unnecessary!

       if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);

       if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);

       // Destroy the cursor (if any)

       if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);

} // End of ~CButtonST

 

 

BEGIN_MESSAGE_MAP(CButtonST, CButton)

    //{{AFX_MSG_MAP(CButtonST)

       ON_WM_CAPTURECHANGED()

       ON_WM_SETCURSOR()

       ON_WM_KILLFOCUS()

       ON_WM_MOUSEMOVE()

       ON_WM_CTLCOLOR_REFLECT()

       ON_WM_SYSCOLORCHANGE()

       //}}AFX_MSG_MAP

END_MESSAGE_MAP()

 

 

void CButtonST::SetIcon(int nIconInId, int nIconOutId)

{

       HICON hIconIn;

       HICON hIconOut;

       HINSTANCE hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nIconInId), RT_GROUP_ICON);

 

       // Set icon when the mouse is IN the button

       hIconIn = (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);

      // Set icon when the mouse is OUT the button

       hIconOut = (nIconOutId == NULL) ? NULL : (HICON)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);

 

       SetIcon(hIconIn, hIconOut);

/*

       // Note: the following two lines MUST be here! even if

       // BoundChecker says they are unnecessary!

       if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);

       if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);

 

       // Set icon when the mouse is IN the button

       m_hIconIn = (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconInId), IMAGE_ICON, 0, 0, 0);

      // Set icon when the mouse is OUT the button

       m_hIconOut = (nIconOutId == NULL) ? m_hIconIn : (HICON)::LoadImage(hInstResource, MAKEINTRESOURCE(nIconOutId), IMAGE_ICON, 0, 0, 0);

 

       ICONINFO ii;

 

       // Get icon dimension

       ZeroMemory(&ii, sizeof(ICONINFO));

       ::GetIconInfo(m_hIconIn, &ii);

 

       m_cxIcon = (BYTE)(ii.xHotspot * 2);

       m_cyIcon = (BYTE)(ii.yHotspot * 2);

    ::DeleteObject(ii.hbmMask);

       ::DeleteObject(ii.hbmColor);

 

       RedrawWindow();

*/

} // End of SetIcon

 

void CButtonST::SetIcon(HICON hIconIn, HICON hIconOut)

{

       // Note: the following two lines MUST be here! even if

       // BoundChecker says they are unnecessary!

       if (m_hIconIn != NULL) ::DestroyIcon(m_hIconIn);

       if (m_hIconOut != NULL) ::DestroyIcon(m_hIconOut);

 

       // Set icon when the mouse is IN the button

       m_hIconIn = hIconIn;

       // Set icon when the mouse is OUT the button

       m_hIconOut = (hIconOut == NULL) ? m_hIconIn : hIconOut;

 

       ICONINFO ii;

 

       // Get icon dimension

       ZeroMemory(&ii, sizeof(ICONINFO));

       ::GetIconInfo(m_hIconIn, &ii);

 

       m_cxIcon = (BYTE)(ii.xHotspot * 2);

       m_cyIcon = (BYTE)(ii.yHotspot * 2);

    ::DeleteObject(ii.hbmMask);

       ::DeleteObject(ii.hbmColor);

 

       RedrawWindow();

} // End of SetIcon

 

BOOL CButtonST::SetBtnCursor(int nCursorId)

{

       HINSTANCE hInstResource;

       // Destroy any previous cursor

       if (m_hCursor != NULL) ::DestroyCursor(m_hCursor);

       m_hCursor = NULL;

 

       // If we want a cursor

       if (nCursorId != -1)

       {

              hInstResource = AfxFindResourceHandle(MAKEINTRESOURCE(nCursorId),

                                                                             RT_GROUP_CURSOR);

              // Load icon resource

              m_hCursor = (HCURSOR)::LoadImage(hInstResource/*AfxGetApp()->m_hInstance*/, MAKEINTRESOURCE(nCursorId), IMAGE_CURSOR, 0, 0, 0);

              // If something wrong then return FALSE

              if (m_hCursor == NULL) return FALSE;

       }

 

       return TRUE;

} // End of SetBtnCursor

 

 

void CButtonST::SetFlat(BOOL bState)

{

  m_bIsFlat = bState;

  Invalidate();

} // End of SetFlat

 

 

BOOL CButtonST::GetFlat()

{

  return m_bIsFlat;

} // End of GetFlat

 

 

void CButtonST::SetAlign(int nAlign)

{

  switch (nAlign)

  {   

    case ST_ALIGN_HORIZ:

         m_nAlign = ST_ALIGN_HORIZ;

         break;

    case ST_ALIGN_HORIZ_RIGHT:

         m_nAlign = ST_ALIGN_HORIZ_RIGHT;

         break;

    case ST_ALIGN_VERT:

         m_nAlign = ST_ALIGN_VERT;

         break;

  }

  Invalidate();

} // End of SetAlign

 

 

int CButtonST::GetAlign()

{

  return m_nAlign;

} // End of GetAlign

 

 

void CButtonST::DrawBorder(BOOL bEnable)

{

  m_bDrawBorder = bEnable;

} // End of DrawBorder

 

 

const char* CButtonST::GetVersionC()

{

  return "2.6";

} // End of GetVersionC

 

 

const short CButtonST::GetVersionI()

{

  return 26; // Divide by 10 to get actual version

} // End of GetVersionI

 

 

void CButtonST::SetShowText(BOOL bShow)

{

  m_bShowText = bShow;

  Invalidate();

} // End of SetShowText

 

 

BOOL CButtonST::GetShowText()

{

  return m_bShowText;

} // End of GetShowText

 

 

void CButtonST::OnMouseMove(UINT nFlags, CPoint point)

{

       CWnd* pWnd;  // Finestra attiva

       CWnd* pParent; // Finestra che contiene il bottone

 

       CButton::OnMouseMove(nFlags, point);

 

       // If the mouse enter the button with the left button pressed

       // then do nothing

       if (nFlags & MK_LBUTTON && m_MouseOnButton == FALSE) return;

 

       // If our button is not flat then do nothing

       if (m_bIsFlat == FALSE) return;

 

       pWnd = GetActiveWindow();

       pParent = GetOwner();

 

       if ((GetCapture() != this) &&

              (

#ifndef ST_LIKEIE

              pWnd != NULL &&

#endif

              pParent != NULL))

       {

              m_MouseOnButton = TRUE;

              //SetFocus();  // Thanks Ralph!

              SetCapture();

              Invalidate();

       }

       else

       {

              /*

              CRect rc;

              GetClientRect(&rc);

              if (!rc.PtInRect(point))

              {

              */

 

              POINT p2 = point;

              ClientToScreen(&p2);

              CWnd* wndUnderMouse = WindowFromPoint(p2);

//            if (wndUnderMouse != this)

              if (wndUnderMouse && wndUnderMouse->m_hWnd != this->m_hWnd)

              {

                     // Redraw only if mouse goes out

                     if (m_MouseOnButton == TRUE)

                     {

                            m_MouseOnButton = FALSE;

                            Invalidate();

                     }

                     // If user is NOT pressing left button then release capture!

                     if (!(nFlags & MK_LBUTTON)) ReleaseCapture();

              }

       }

} // End of OnMouseMove

 

 

void CButtonST::OnKillFocus(CWnd * pNewWnd)

{

  CButton::OnKillFocus(pNewWnd);

 

  // If our button is not flat then do nothing

  if (m_bIsFlat == FALSE) return;

 

  if (m_MouseOnButton == TRUE)

  {

    m_MouseOnButton = FALSE;

    Invalidate();

  }

} // End of OnKillFocus

 

 

void CButtonST::OnCaptureChanged(CWnd *pWnd)

{

       if (m_MouseOnButton == TRUE)

       {

              ReleaseCapture();

              Invalidate();

       }

 

       // Call base message handler

       CButton::OnCaptureChanged(pWnd);

} // End of OnCaptureChanged

 

 

void CButtonST::DrawItem(LPDRAWITEMSTRUCT lpDIS)

{

#ifdef ST_USE_MEMDC

  CDC  *pdrawDC = CDC::FromHandle(lpDIS->hDC);

  CMemDC memDC(pdrawDC);

  CDC  *pDC = &memDC;

#else      

  CDC* pDC = CDC::FromHandle(lpDIS->hDC);

#endif

 

  CPen *pOldPen;

  BOOL bIsPressed  = (lpDIS->itemState & ODS_SELECTED);

  BOOL bIsFocused  = (lpDIS->itemState & ODS_FOCUS);

  BOOL bIsDisabled = (lpDIS->itemState & ODS_DISABLED);

 

  CRect itemRect = lpDIS->rcItem;

 

  pDC->SetBkMode(TRANSPARENT);

 

  if (m_bIsFlat == FALSE)

  {

    if (bIsFocused || (GetDefault() == TRUE))

    {

      CBrush br(RGB(0,0,0)); 

      pDC->FrameRect(&itemRect, &br);

      itemRect.DeflateRect(1, 1);

    }

  }

 

  // Prepare draw... paint button's area with background color

  COLORREF bgColor;

  if ((m_MouseOnButton == TRUE) || (bIsPressed))

    bgColor = GetActiveBgColor();

  else

    bgColor = GetInactiveBgColor();

 

       CBrush br(bgColor);

       // Draw transparent?

       if (m_bDrawTransparent == TRUE)

       {

              PaintBk(pDC);

       }

       else

       {

              pDC->FillRect(&itemRect, &br);

       }

 

       // Disegno lo sfondo del bottone

//CBrush br(GetSysColor(COLOR_BTNFACE)); 

//pDC->FillRect(&itemRect, &br);

 

  // Draw pressed button

  if (bIsPressed)

  {

    if (m_bIsFlat == TRUE)

    {

      if (m_bDrawBorder == TRUE)

      {

                pDC->Draw3dRect(itemRect, ::GetSysColor(COLOR_BTNSHADOW), ::GetSysColor(COLOR_BTNHILIGHT));

/*

           CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // Bianco

        CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Grigio scuro

 

        // Disegno i bordi a sinistra e in alto

        // Dark gray line

        pOldPen = pDC->SelectObject(&penBtnShadow);

        pDC->MoveTo(itemRect.left, itemRect.bottom-1);

        pDC->LineTo(itemRect.left, itemRect.top);

        pDC->LineTo(itemRect.right, itemRect.top);

        // Disegno i bordi a destra e in basso

        // White line

        pDC->SelectObject(penBtnHiLight);

        pDC->MoveTo(itemRect.left, itemRect.bottom-1);

        pDC->LineTo(itemRect.right-1, itemRect.bottom-1);

        pDC->LineTo(itemRect.right-1, itemRect.top-1);

        //

        pDC->SelectObject(pOldPen);

*/

      }

    }

    else   

    {

      CBrush brBtnShadow(GetSysColor(COLOR_BTNSHADOW));

      pDC->FrameRect(&itemRect, &brBtnShadow);

    }

  }

  else // ...else draw non pressed button

  {

    CPen penBtnHiLight(PS_SOLID, 0, GetSysColor(COLOR_BTNHILIGHT)); // White

    CPen pen3DLight(PS_SOLID, 0, GetSysColor(COLOR_3DLIGHT));       // Light gray

    CPen penBtnShadow(PS_SOLID, 0, GetSysColor(COLOR_BTNSHADOW));   // Dark gray

    CPen pen3DDKShadow(PS_SOLID, 0, GetSysColor(COLOR_3DDKSHADOW)); // Black

 

    if (m_bIsFlat == TRUE)

    {

      if (m_MouseOnButton == TRUE && m_bDrawBorder == TRUE)

      {

                pDC->Draw3dRect(itemRect, ::GetSysColor(COLOR_BTNHILIGHT), ::GetSysColor(COLOR_BTNSHADOW));

/*

          // Disegno i bordi a sinistra e in alto

        // White line

        pOldPen = pDC->SelectObject(&penBtnHiLight);

        pDC->MoveTo(itemRect.left, itemRect.bottom-1);

        pDC->LineTo(itemRect.left, itemRect.top);

        pDC->LineTo(itemRect.right, itemRect.top);

        // Disegno i bordi a destra e in basso

        // Dark gray line

        pDC->SelectObject(penBtnShadow);

        pDC->MoveTo(itemRect.left, itemRect.bottom-1);

        pDC->LineTo(itemRect.right-1, itemRect.bottom-1);

        pDC->LineTo(itemRect.right-1, itemRect.top-1);

        //

        pDC->SelectObject(pOldPen);

*/

      }

    }

    else

    {

      // Disegno i bordi a sinistra e in alto

      // White line

      pOldPen = pDC->SelectObject(&penBtnHiLight);

      pDC->MoveTo(itemRect.left, itemRect.bottom-1);

      pDC->LineTo(itemRect.left, itemRect.top);

      pDC->LineTo(itemRect.right, itemRect.top);

      // Light gray line

      pDC->SelectObject(pen3DLight);

      pDC->MoveTo(itemRect.left+1, itemRect.bottom-1);

      pDC->LineTo(itemRect.left+1, itemRect.top+1);

      pDC->LineTo(itemRect.right, itemRect.top+1);

      // Disegno i bordi a destra e in basso

      // Black line

      pDC->SelectObject(pen3DDKShadow);

      pDC->MoveTo(itemRect.left, itemRect.bottom-1);

      pDC->LineTo(itemRect.right-1, itemRect.bottom-1);

      pDC->LineTo(itemRect.right-1, itemRect.top-1);

      // Dark gray line

      pDC->SelectObject(penBtnShadow);

      pDC->MoveTo(itemRect.left+1, itemRect.bottom-2);

      pDC->LineTo(itemRect.right-2, itemRect.bottom-2);

      pDC->LineTo(itemRect.right-2, itemRect.top);

      //

      pDC->SelectObject(pOldPen);

    }

  }

 

  // Read the button's title

  CString sTitle;

  GetWindowText(sTitle);

 

  // If we don't want the title displayed

  if (m_bShowText == FALSE) sTitle.Empty();

 

  CRect captionRect = lpDIS->rcItem;

 

  // Draw the icon

  if (m_hIconIn != NULL)

  {

    DrawTheIcon(pDC, &sTitle, &lpDIS->rcItem, &captionRect, bIsPressed, bIsDisabled);

  }

 

  // Write the button title (if any)

  if (sTitle.IsEmpty() == FALSE)

  {

    // Disegno la caption del bottone

    // Se il bottone e' premuto muovo la captionRect di conseguenza

    if (bIsPressed)

      captionRect.OffsetRect(1, 1);

   

    // ONLY FOR DEBUG

    // Evidenzia il rettangolo in cui verra' centrata la caption

    //CBrush brBtnShadow(RGB(255, 0, 0));

    //pDC->FrameRect(&captionRect, &brBtnShadow);

 

#ifdef ST_USE_MEMDC

       // Get dialog's font

    CFont *pCurrentFont = GetFont();

    CFont *pOldFont = pDC->SelectObject(pCurrentFont);

#endif

    if ((m_MouseOnButton == TRUE) || (bIsPressed))

       {

      pDC->SetTextColor(GetActiveFgColor());

      pDC->SetBkColor(GetActiveBgColor());

    }

       else

       {

      pDC->SetTextColor(GetInactiveFgColor());

      pDC->SetBkColor(GetInactiveBgColor());

    }

    // Center text

    CRect centerRect = captionRect;

    pDC->DrawText(sTitle, -1, captionRect, DT_SINGLELINE|DT_CALCRECT);

    captionRect.OffsetRect((centerRect.Width() - captionRect.Width())/2, (centerRect.Height() - captionRect.Height())/2);

       /* RFU

    captionRect.OffsetRect(0, (centerRect.Height() - captionRect.Height())/2);

    captionRect.OffsetRect((centerRect.Width() - captionRect.Width())-4, (centerRect.Height() - captionRect.Height())/2);

       */

 

       pDC->SetBkMode(TRANSPARENT);

    pDC->DrawState(captionRect.TopLeft(), captionRect.Size(), (LPCTSTR)sTitle, (bIsDisabled ? DSS_DISABLED : DSS_NORMAL),

                   TRUE, 0, (CBrush*)NULL);

#ifdef ST_USE_MEMDC

    pDC->SelectObject(pOldFont);

#endif

  }

 

  if (m_bIsFlat == FALSE || (m_bIsFlat == TRUE && m_bDrawFlatFocus == TRUE))

  {

    // Draw the focus rect

    if (bIsFocused)

    {

      CRect focusRect = itemRect;

      focusRect.DeflateRect(3, 3);

      pDC->DrawFocusRect(&focusRect);

    }

  }

} // End of DrawItem

 

 

void CButtonST::DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled)

{

       CRect iconRect = rcItem;

       CRect btnRect;

 

  switch (m_nAlign)

  {

    case ST_ALIGN_HORIZ:

         if (title->IsEmpty())

         {

           // Center the icon horizontally

           iconRect.left += ((iconRect.Width() - m_cxIcon)/2);

         }

         else

         {

           // L'icona deve vedersi subito dentro il focus rect

           iconRect.left += 3; 

           captionRect->left += m_cxIcon + 3;

         }

         // Center the icon vertically

         iconRect.top += ((iconRect.Height() - m_cyIcon)/2);

         break;

       case ST_ALIGN_HORIZ_RIGHT:

                     GetClientRect(&btnRect);

                     if (title->IsEmpty())

                     {

                            // Center the icon horizontally

                            iconRect.left += ((iconRect.Width() - m_cxIcon)/2);

                     }

                     else

                     {

                            // L'icona deve vedersi subito dentro il focus rect

                            captionRect->right = captionRect->Width() - m_cxIcon - 3;

                            captionRect->left = 3;

                            iconRect.left = btnRect.right - m_cxIcon - 3;

                            // Center the icon vertically

                            iconRect.top += ((iconRect.Height() - m_cyIcon)/2);

                     }

       break;

    case ST_ALIGN_VERT:

         // Center the icon horizontally

         iconRect.left += ((iconRect.Width() - m_cxIcon)/2);

         if (title->IsEmpty())

         {

           // Center the icon vertically

           iconRect.top += ((iconRect.Height() - m_cyIcon)/2);          

         }

         else

         {

           captionRect->top += m_cyIcon;

         }

         break;

  }

   

  // If button is pressed then press the icon also

  if (IsPressed) iconRect.OffsetRect(1, 1);

  // Ole'!

  pDC->DrawState(      iconRect.TopLeft(),

                                   iconRect.Size(),

                                   (m_MouseOnButton == TRUE || IsPressed) ? m_hIconIn : m_hIconOut,

                                   (IsDisabled ? DSS_DISABLED : DSS_NORMAL),

                                   (CBrush*)NULL);

} // End of DrawTheIcon

 

 

void CButtonST::PreSubclassWindow()

{

       UINT nBS;

 

       nBS = GetButtonStyle();

 

       // Check if this is the default button

       if (nBS & BS_DEFPUSHBUTTON) m_bIsDefault = TRUE;

 

       // Add BS_OWNERDRAW style

       SetButtonStyle(nBS | BS_OWNERDRAW);

 

       CButton::PreSubclassWindow();

} // End of PreSubclassWindow

 

 

BOOL CButtonST::PreTranslateMessage(MSG* pMsg)

{

       InitToolTip();

       m_ToolTip.RelayEvent(pMsg);

      

       return CButton::PreTranslateMessage(pMsg);

} // End of PreTranslateMessage

 

 

LRESULT CButtonST::DefWindowProc(UINT message, WPARAM wParam, LPARAM lParam)

{

       if (message == WM_LBUTTONDBLCLK)

       {

              message = WM_LBUTTONDOWN;

       }

       return CButton::DefWindowProc(message, wParam, lParam);

} // End of DefWindowProc

 

 

void CButtonST::SetDefaultInactiveBgColor(BOOL bRepaint)

{

       m_crInactiveBg = ::GetSysColor(COLOR_BTNFACE);

       if (bRepaint == TRUE) Invalidate();

} // End of SetDefaultInactiveBgColor

 

 

void CButtonST::SetInactiveBgColor(COLORREF crNew, BOOL bRepaint)

{

       m_crInactiveBg = crNew;

       if (bRepaint == TRUE) Invalidate();

} // End of SetInactiveBgColor

 

 

const COLORREF CButtonST::GetInactiveBgColor()

{

       return m_crInactiveBg;

} // End of GetInactiveBgColor

 

 

void CButtonST::SetDefaultInactiveFgColor(BOOL bRepaint)

{

       m_crInactiveFg = ::GetSysColor(COLOR_BTNTEXT);

       if (bRepaint == TRUE) Invalidate();

} // End of SetDefaultInactiveFgColor

 

 

void CButtonST::SetInactiveFgColor(COLORREF crNew, BOOL bRepaint)

{

       m_crInactiveFg = crNew;

       if (bRepaint == TRUE) Invalidate();

} // End of SetInactiveFgColor

 

 

const COLORREF CButtonST::GetInactiveFgColor()

{

       return m_crInactiveFg;

} // End of GetInactiveFgColor

 

 

void CButtonST::SetDefaultActiveBgColor(BOOL bRepaint)

{

       m_crActiveBg = ::GetSysColor(COLOR_BTNFACE);

       if (bRepaint == TRUE) Invalidate();

} // End of SetDefaultActiveBgColor

 

 

void CButtonST::SetActiveBgColor(COLORREF crNew, BOOL bRepaint)

{

       m_crActiveBg = crNew;

       if (bRepaint == TRUE) Invalidate();

} // End of SetActiveBgColor

 

 

const COLORREF CButtonST::GetActiveBgColor()

{

       return m_crActiveBg;

} // End of GetActiveBgColor

 

 

void CButtonST::SetDefaultActiveFgColor(BOOL bRepaint)

{

       m_crActiveFg = ::GetSysColor(COLOR_BTNTEXT);

       if (bRepaint == TRUE) Invalidate();

} // End of SetDefaultActiveFgColor

 

 

void CButtonST::SetActiveFgColor(COLORREF crNew, BOOL bRepaint)

{

       m_crActiveFg = crNew;

       if (bRepaint == TRUE) Invalidate();

} // End of SetActiveFgColor

 

 

const COLORREF CButtonST::GetActiveFgColor()

{

       return m_crActiveFg;

} // End of GetActiveFgColor

 

 

void CButtonST::SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint)

{

       m_bDrawFlatFocus = bDrawFlatFocus;

      

       // Repaint the button

       if (bRepaint == TRUE) Invalidate();

} // End of SetFlatFocus

 

 

BOOL CButtonST::GetFlatFocus()

{

       return m_bDrawFlatFocus;

} // End of GetFlatFocus

 

 

BOOL CButtonST::OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message)

{

       // If a cursor was specified then use it!

       if (m_hCursor != NULL)

       {

              ::SetCursor(m_hCursor);

              return TRUE;

       }

 

       return CButton::OnSetCursor(pWnd, nHitTest, message);

} // End of OnSetCursor

 

 

void CButtonST::SetTooltipText(CString* spText, BOOL bActivate)

{

       // We cannot accept NULL pointer

       if (spText == NULL) return;

 

       // Initialize ToolTip

       InitToolTip();

 

       // If there is no tooltip defined then add it

       if (m_ToolTip.GetToolCount() == 0)

       {

              CRect rectBtn;

              GetClientRect(rectBtn);

              m_ToolTip.AddTool(this, (LPCTSTR)*spText, rectBtn, 1);

       }

 

       // Set text for tooltip

       m_ToolTip.UpdateTipText((LPCTSTR)*spText, this, 1);

       m_ToolTip.Activate(bActivate);

} // End of SetTooltipText

 

 

void CButtonST::SetTooltipText(int nId, BOOL bActivate)

{

       CString sText;

 

       // load string resource

       sText.LoadString(nId);

       // If string resource is not empty

       if (sText.IsEmpty() == FALSE) SetTooltipText(&sText, bActivate);

} // End of SetTooltipText

 

 

void CButtonST::ActivateTooltip(BOOL bActivate)

{

       // If there is no tooltip then do nothing

       if (m_ToolTip.GetToolCount() == 0) return;

 

       // Activate tooltip

       m_ToolTip.Activate(bActivate);

} // End of EnableTooltip

 

 

BOOL CButtonST::GetDefault()

{

       return m_bIsDefault;

} // End of GetDefault

 

 

void CButtonST::DrawTransparent(BOOL bRepaint)

{

       m_bDrawTransparent = TRUE;

 

       // Restore old bitmap (if any)

       if (m_dcBk.m_hDC != NULL && m_pbmpOldBk != NULL)

       {

              m_dcBk.SelectObject(m_pbmpOldBk);

       }

 

       m_bmpBk.Detach();

       m_dcBk.Detach();

 

       // Repaint the button

       if (bRepaint == TRUE) Invalidate();

} // End of DrawTransparent

 

 

void CButtonST::InitToolTip()

{

       if (m_ToolTip.m_hWnd == NULL)

       {

              // Create ToolTip control

              m_ToolTip.Create(this);

              // Create inactive

              m_ToolTip.Activate(FALSE);

       }

} // End of InitToolTip

 

 

void CButtonST::PaintBk(CDC * pDC)

{

       CClientDC clDC(GetParent());

       CRect rect;

       CRect rect1;

 

       GetClientRect(rect);

 

       GetWindowRect(rect1);

       GetParent()->ScreenToClient(rect1);

 

       if (m_dcBk.m_hDC == NULL)

       {

              m_dcBk.CreateCompatibleDC(&clDC);

              m_bmpBk.CreateCompatibleBitmap(&clDC, rect.Width(), rect.Height());

              m_pbmpOldBk = m_dcBk.SelectObject(&m_bmpBk);

              m_dcBk.BitBlt(0, 0, rect.Width(), rect.Height(), &clDC, rect1.left, rect1.top, SRCCOPY);

       }

 

       pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &m_dcBk, 0, 0, SRCCOPY);

} // End of PaintBk

 

 

HBRUSH CButtonST::CtlColor(CDC* pDC, UINT nCtlColor)

{

       return (HBRUSH)::GetStockObject(NULL_BRUSH);

} // End of CtlColor

 

 

void CButtonST::OnSysColorChange()

{

       CButton::OnSysColorChange();

 

       m_dcBk.DeleteDC();

       m_bmpBk.DeleteObject();    

} // End of OnSysColorChange

 

 

#undef ST_USE_MEMDC

#undef ST_LIKEIE

 

四、在对话框类CMy123Dlg中加入私有型:private成员变量:BUTTON1,类型为CButtonST

五、加入图标资源:IDI_ICON1

六、在对话框类CMy123DlgOnInitDialog()函数中加入代码如下:

BOOL CMy123Dlg::OnInitDialog()

{

       CDialog::OnInitDialog();

 

       // Add "About..." menu item to system menu.

       。。。。。。。。。。。。。。。。。。。。

       // TODO: Add extra initialization here

       BUTTON1.SubclassDlgItem(IDC_BUTTON1, this);

       BUTTON1.SetIcon(IDI_ICON1);

       return TRUE;  // return TRUE  unless you set the focus to a control

}

 


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